Tag Archives: technology

Remembering Nintendo’s Virtual Boy

Back in the mid 90’s the Virtual Reality craze was taking the world by storm. A new generation of games consoles promised processing power like never seen before and we were led to believe that virtual reality (VR) was finally on the verge of becoming mainstream. Of course our expectations were way too high and consumer VR never really materialised. The technology of the day was bulky, uncomfortable, underpowered and grossly expensive. There is however one piece of hardware that stands out from the crowd. This comes in the form of Nintendo’s Virtual Boy.  Virtual Boy

In 1995 at the height of the VR craze, Nintendo released its first standalone consumer VR system – The Virtual Boy. Although the Virtual Boy was initially only available in Japan, it later became available in the US for a tidy $180. Although not massively expensive, the Virtual Boy was more costly than some games consoles of the time. It was also riddled with problems.

Ultimately the Virtual Boy was doomed from the beginning.

The virtual Boy was slated as being the worlds first 32bit gaming console. Although Nintendo was heavily engaged in developing the N64 at the time, the Virtual Boy was still more powerful than the current 16bit systems. The system incorporates two LED displays (one for each eye) and creates a 3D effect via two rapidly oscillating mirrors. Although graphics were rather limited by the red monochrome display, it was praised for its high resolution – 384 x 224. The whole system was powered by 6 x AA batteries.

Although described as a portable device, the Virtual Boy was far from such. It had a bulky cumbersome design which required being set up on a flat surface to use. It was not truly portable in that you could not sit it on your knee and play it on the bus, for example. As such, it was far from a comfortable gaming experience with users ofter having to hunch over to play.

Another issue derived from Nintendos decision to use monochromatic screen technology which incorporated only red LED’s. Nintendo claimed that this helped to keep costs down but in reality it just made for a very miserable gaming experience. Literally everything was red, black or something in between. This slightly undermined the 3D effect and made the experience less immersive.

mariotennis

Unfortunately, users of the Virtual boy complained of eye strain, sickness and general unease during gameplay. This was largely attributed to the monochrome display and poor design ergonomics. Although Nintendo had incorporated pauses into gameplay it did little to improve the overall experience.

Another nail in the coffin resulted from a serious lack of games – only 14 were ever available in the US!

Nintendo-3DS

Whilst the Virtual Boy did not deliver the virtual experience that we expect today, it did go some way in creating a unique and immersive gaming experience with had not been seen before. Unfortunately because of the various issues with the system Nintendo just couldn’t shift enough units. Even subsequent price reductions did little to increase sales and Nintendo struggled to get developers on board.

Ultimately the Virtual Boy was a commercial disaster and was discontinued in the US in early 1996. The Virtual Boy did however show Nintendo’s commitment to innovation and certainly paved the way for the immensely popular 3DS – a truly portable 3D games console.

Google Glass available in the UK for a mere £1000

At long last Googles popular Glass hardware is available in the UK through Googles Explorer program.

Google Glass initially went on sale In the US back in 2012 but this was strictly invite only.

If you want to look like a complete burke then Google Glass is now yours for a mere £1000. Google have pointed out that Glass is still in its prototype stage and as such would love your feedback.

Heres some feedback: Its too expensive!

For those of you not familiar with Google Glass, it is in essence a lightweight frame which sits over the eyeglass. It acts as like a head up display (HUD), and in addition to making you look truly awesome, you will be able to access the internet, browse maps and much more.

Virtual Reality: Is it finally time?

I find the concept of consumer Virtual reality (VR) really exciting. To me what makes gaming more immersive and engaging is the attention to detail and the resulting sense of reality. The more immersed I feel, the better the experience. The result of gaming consoles becoming more powerful in recent years has resulted in contemporary video games feeling much more realistic and engaging. Modern day graphics processors have really pushed the boundaries of what we though possible and we are now entering a new age of realism.

3D technology was the last craze which was slated as taking things to the next level. Modern hardware was capable of rendering games in 3D but whilst the technology became largely affordable, it next quite took off as we had hoped. Having personally built my own 3D gaming PC I was amazed the first time I donned my bulky active shutter glasses and played Battlefield. It was a mesmerisingly beautiful experience and for the first time ever I felt as though I was actually within the virtual environment.

3D Vision

This initial excitement soon gave way to apathy, however as eventually I realised that the 3D experience was far from a relaxing one. The concept of putting the uncomfortable glasses on every time I wanted to play Battlefield became a bit of a barrier to my gaming experience. After a few months I just stopped using them. My problem is that I’m a casual gamer. I play computer games when I get a bit of frown time and ultimately I just want to sit down with a game and relax.

Whilst 3D goggles aren’t too much of an inconvenience, I just found that I tended not to bother with them. The 3D experience was not a relaxing one and I found I had to be really in the mood to want to play. Unfortunately I think many people had the same issue which is why the consumer 3D experience never really took off.

Now whilst I find the concept of virtual reality gaming particularly exciting, I do wonder whether my personal experience will be similar to that of 3D. Virtual reality is a logical progression when it comes to making gaming more engaging. The idea of feeling completely immersed in a fully 3D virtual word is frankly astounding. My fear however is that the virtual reality experience will struggle to become mainstream, as has previously been the case. Can the technology truly become cheap enough for mass consumption? And, will the experience ever be refined enough to keep us wanting more?

The concept of virtual reality is nothing new. Actually, the technology has been around since 60’s. Back then however VR tech took up entire rooms and was grossly expensive. Furthermore, the tech was largely used by the military for simulation purposes and was by no means a mainstream experience. There were many advances in the tech over the following two decades but it was not until the 90’s when we started to become obsessed with the concept of virtual reality. We were promised that a new generation of powerful gaming hardware would bring VR to the masses but ultimately it never did. The technology of the day was still expensive and as such struggled to become commercially viable.Virtual Boy

Nintendo had a crack at virtual reality in 1995 with the release of the Virtual Boy. Although the system differed to what we expect today, it did go some way in creating a unique gaming experience which was at least available to the masses. Unfortunately the system was a commercial flop. This was largely attributed to its high price and the discomfort that the system caused. Moreover, in order to keep costs down, Nintendo opted to use a rather limiting red monochromatic display as opposed to a full colour one. This coupled with poor design ergonomics made for a pretty uncomfortable, nausea inducing experience.

 

Fortunately today advances in technology have meant that consumer VR is much closer to reality. Modern day games consoles are far superior to those of the 90’s and capable of outputting some serious horse power. Furthermore, thanks mainly to Oculus and Sony, a lot of time and money has gone into developing consumer VR systems capable of finally making the tech mainstream.

It was a relatively unknown company called Oculus VR that first reignited our passion for virtual reality with the development of the Rift gaming headset. The Rift started off in life as a kickstarted project. Oculus hoped to obtain enough funding on kickstarted to see the project through but ultimately didn’t expect to make any profit. Fortunately for Oculus however thousands of people shared their passion for consumer VR and pledged almost two and a half million dollars in funding. As such the Rift was born.

Oculus Rift

Although the initial Rift prototype incorporated a low resolution display and was plagued with motion blur issues, the latest version sports a beautiful 1080p OLED display and an external camera capable of detecting the position of the head. The current Rift system is looking incredibly promising and looks to offer a very polished VR experience. Rather controversially, Oculus were acquired by Facebook in March this year for a massive $2 billion! Supporters of Oculus we’re furious and accuse Oculus of “selling out”.

Earlier this year Sony also caused a stir by announcing that they too had been developing a consumer based VR headset known as Morpheus. Morpheus is an immersive 3D headset which features a full HD LCD display and will connect to the PS4 via HDMI and USB. It also offers a 90 degrees field of view and links in with the Playstation camera for motion control. Sony state that at this stage the headset is only a prototype and by no means reflects the final design. Clearly a lot of consideration has gone into the current setup however with Sony claiming that Morpheus is designed for comfort and has good ventilation factored in to prevent the lenses steaming up. Project Morpheus

What is also interesting is that Samsung are also now known to be developing their own virtual reality interface for their high end smartphones. It later came to light via Engadget that this is in fact a joint project between Oculus and Samsung. This mutually beneficial arrangement will allow Samsung access to Oculus’ mobile software development kit, with Oculus having access to Samsung’s OLED technology in return. Samsung’s VR system will not be a standalone device but rather a VR interface to your smartphone.

Whilst consumer based VR systems are looking likely to take the word by storm, there is that concern that we have been here before. That VR craze of the mid 90’s (largely inspired by the infamous movie – Lawnmower man) did gather a lot of momentum but of course our expectations were too high and the technology just couldn’t deliver. The VR systems of the time were bulky, uncomfortable and expensive and frankly not what we expected. As such people quickly lost interest in the idea of VR.

It is arguably unfair, however to draw parallels with the past. Things are certainly different today. The technology has come a long way from the bulky underpowered systems of the 90’s. The current VR craze – heavily inspired by Oculus and Sony – is again gathering a huge amount of momentum. The VR gaming headsets being presented today promise to deliver, and I for one am inclined to believe the hype. I really hope this is the time for VR to finally become a commercial success but I still have some concerns.

The technology has to be truly affordable to be successful commercially. It’s no use if only a select few can afford to invest in VR headsets. Furthermore the systems have to be comfortable and easy to use. It is well known that both Rift and Morpheus have had some comfort issues that need assessing. At the end of the day, if I come back from a hard day at work and need a little down time, the last thing I want to do it strap some bulky uncomfortable headset to my head. If it causes me any discomfort at all I wont want to use it.

There is also the motion sickness issue. The VR experience is quite an intense one and renowned for being a little taxing. Again, if this issue is not overcome then I can see VR being a bit of a gimmick with no real long term potential. The experience has to feel refined and it has to make me want to come back for more.

I really hope consumer VR becomes a mainstream experience, I just don’t want it to feel taxing.

Why I hate feeling disconnected and why I pay so much in SKY subscriptions.

Ok folks, so heres a bit of a rant.

So I’ve been with sky TV for a year now. Having paid £59 per month for my HD package I am now presented with the concept of my bill going up to £82 per month! Thats a massive price increase, and a huge amount to pay. Yes I have broadband, sky movies and HD, but still, where do these prices actually come from?

Ill tell you where – it all derives from a serious lack of competition. Where I live SKY is the only provider of subscription based TV and I know this is the same issue with people up and down the country. We live in a digital age but yet there has still been a serious lack of investment in the data communications infrastructure. I could actually get a TV package with fibre optic broadband much cheaper from one of SKY’s main competitors, however none of these services are available in my area. I even pay for 4G data with EE, but of course I don’t actually get any signal where I live.

My point is that the telecommunications infrastructure in the UK is seriously lacking. Unless you live in a big city then chances are you have to put up with decades old technology which results in painfully slow broadband, poor mobile phone signal and high prices! I keep hearing companies such as BT and EE talking about rolling out data services to rural communities, but how long does this actually take? Ill be in old age before I get access to super fast fibre optic services.

Other countries are far ahead of the UK when it comes to data communications and frankly we are not doing enough to bring our services up to speed. It was funny hearing the Queens speech a few years ago when she stated the UK government would spend more money on infrastructure. Well it hasn’t made any difference to me because I’m still living in the stone age!

So the answer to my question of where do these prices come from is actually quite simple; they charge me extortionate subscription fees because they are my only option and they know it! The day fibre optic is available to all of the UK will be the day that SKY experiences proper competition and actually does something about it. I just can’t quite believe sometimes that its 2014 but yet I still only get broadband speeds similar to what I had about ten years ago! Moreover, people are now talking about 5G data services but I can’t even send a text message from my own home! There has to be something wrong there?

I really hate feeling disconnected, I hate not having access to fibre optic services, and I hate having to pay extra for services I can get as a result.

this makes me grumpy.

End of rant.

Meet the first mobile Steam Machine.

You may remember back at CES 2014 when Valve announced its initial Steam Machines partners. These were 12 third party hardware developers charged with creating very unique desktop based PC’s which would run on Valve’s Steam OS. Well now a new developer has entered the lineup with the first handheld based console.

Currently codenamed ‘SteamBoy Project’ and developed by SteamBoy Machine Team, the new handheld console is due to be released in 2015 and strongly resembles the current Steam Controller prototype. The console consist of two signature round trackpads, a 5 inch 16:9 touchscreen and 4 action buttons similar to those found on the Xbox 360 controller.

The SteamBoy Machine Team told The Escapist that whilst the exact hardware specifications are yet to be decided, the device is likely to include a quad core processor, 4GB RAM and 32GB of external memory. They have stated that the new handheld device will not be as powerful as the desktop machines, but they draw parallels between this and how the Playstation 4 compares to the PS Vita for example. They go on to claim that it should be capable of playing most of the Steam OS games.

The SteamBoy will be capable of streaming games, like its desktop cousins, and will be compatible with WIFI and 3G networks.

SteamBoy

For the YouTube sneak-peek check: https://www.youtube.com/watch?v=UM63RuEhgHU

 

Source: http://www.escapistmagazine.com